Gather
A photo app for deepening connections through sharing and reacting.
UI/UX + Motion Design
Individual Class Project
Overseen by Professor Axel Roesler
Autumn 2024 | 3 Weeks
AfterEffects + Figma
PROMPT
Redesign a daily interaction
I began this project by exploring the interaction of sharing photo albums, an act both mundane and meaningful. Rooted in the idea that people share photos to strengthen collective memory, my goal was to create a design that would enrich this experience.
THE CHALLENGE
How might I strengthen and enhance collective memory between people through the experience of sharing photos?
How might I strengthen and enhance collective memory between people through the experience of sharing photos?
DESIGN PREVIEW
A Sneak Peek
Photos and people
The app offers the user two main functions: perusing photos and engaging with the people they care about, focusing attention towards what (and who) matters most in a photo-sharing app.
A shared space for two
People are represented by profile pictures, with size and position determined by how many photos you have together and how often photos are shared between the two of you. If the user think it’s inaccurate, they can adjust the placement of the profiles.
Clicking on a profile brings the user into their shared album with the other person.
Quick react to memories
Hold down to add a like, message, or voice note to media in your shared album. These additions are tagged to the media and can be seen and engaged with by the other person.
Deleting an image or video in this shared space removes it from this space, allowing the user to revoke its access.
IDEATION
What could this look like?
To the sketchbook!
I started with broad brainstorming, considering various features for photo-sharing. During this phase, a challenge I faced was trying to let go of mobile app conventions to open myself up to the possibilities of a handheld interface, but I had a hard time parsing what was novel and fresh vs. what had been done before (and proved to not work).
ITERATIONS & EXPLORATIONS
Development
An almost feature
I considered a feature where users could share a photo or contact someone by utilizing face recognition technology and connecting contact app data to photo app data. However, this idea didn’t stand alone as the sole design interaction nor did it feel natural to add it as an additional feature on top of another design. As such, I ended up not going forward with this idea.
More features ≠ Good design
I also experimented with alternative photo organization methods, like location-based or frequency-based views. In these views, users could look through photos differently. For example, in the frequency-based view, users could navigate photos by seeing which photos they’ve gone back to the most, mimicking how memories grow stronger the more they’re recalled. However, these features felt superfluous and were not in the final design.
Less is more
When refining the design, I restructued my concept around simplicity, focusing on two main sections: photos and people. To make the app feel more personable, I envisioned people as bubbles, dynamically sized to represent personal closeness.
THE DESIGN
Gather
NEXT STEPS
What’s next?
TAKEAWAYS
What I Learned
Know your design history.
Before deciding whether to adhere or move away from conventions, you must first know what they are. Without consulting design history, it’s easy to fall into the trap of designing what has already been done.
This became increasingly clear while working on this project. Consulting the teachings of time not only informs how to design, but also how not to design.
Use the right tools at the right time.
Throughout this project, I learned to balance rapid and slow prototyping tools. Figma was excellent for creating wireframes and quick screen mock-ups, whereas AfterEffects was great for fleshing out the high-fidelity animations and gave me greater control over the outcome. I’m glad I used both in this project, as it helped me understand how to choose the right tools based on time constraints, fidelity requirements, and the desired level of detail.