Lil’ Gifts


An AR glasses application that tags “lil’ guy” avatars to physical gifts as reminders of the significant people, objects, and moments in life.




ROLE:

UX Design
TEAM:

2 Interaction Designers
Overseen by Professor Axel Roesler
TIMEFRAME:

Autumn 2024 | 3 Weeks
TOOLS:

Figma + Blender + Bezi +
AfterEffects + Procreate 








PROMPT

A New Model for Memory










Reimagine the future of memory-sharing:
develop an interface that adapts to the user and enables an exploration of shared memories.











A Sneak Peek












A voice assistant you can see


Unlike other voice assistants, lil’ guys (virtual droplet-shaped avatars) have a virtual body visible through smart glasses, allowing users to put a face to the voice. 

Lil’ guys remain non-intrusive to the user’s day-to-day, as they are gaze-activated—meaning they only appear after the user looks at a gift for a while. 
 









Entry points bridging the virtual and the physical

 
Lil’ guys act as virtual notes to physical gifts you can leave for yourself or others, transforming every object into an opportunity for connection.










Embodied message sharing


Send messages by tossing a virtual paper airplane towards the gift! The recipients can receive the message through text, email, or their AR glasses.












USER RESEARCH

Investigating Memory




I conducted online research on the psychology of memory and spoke with three individuals about what they considered to be the most pivotal moments of their lives to investigate how best to approach the task of designing for memory. Given our limited time frame, these interviews were short and informal. Through my research, I discovered our design system should recognize the following:





1. Negative episodic memories are easier to recall than positive ones.



When asked about key life events, interviewee’s chosen events were momentous, with both negative and positive effects, yet interviewee’s more easily recalled the negative memories of these events over the positive ones.

2. Gratitude is a positive way to revisit the past.




Focusing on the past may lead to rumination, which can result in detrimental thinking patterns. Gratitude exercises are a way to recognize the past in a positive, healthy manner.














ITERATIONS & EXPLORATIONS

Development








Our first idea was physical orbs that the user could engage with to relive gifts. We ended up scrapping this idea due to feedback on how it was “just another plastic thing”. Going forward, we wanted to change the form factor to infuse the project with longevity.

















The Birth of “Lil’ Guys”


My teammate suggested we have “little guys”, or wisp-like creatures, guide users towards moments of appreciation. 
3D Blender mock-up I made of a “lil’ guy”















What counts as a gift?


We also explored expanding the definition of a gift to include non-physical gifts, but it overcomplicated the design and didn’t align with our intended goal. 
 
As such, we focused squarely on connecting with people through physical gifts. Plus, we added a sharing feature that involves paper airplanes, because paper airplanes are fun!

My thinking process as we fleshed out the interaction model.













THE DESIGN

Lil’ Gifts




PRESENTATION





SLIDEDECK






VIDEO





PROTOTYPE VIDEO










NEXT STEPS

With more time...




...we would further explore the following questions:

1. How long do “lil’ guys” last? How long do they stay after their creation?
2. Who has access to “lil’ guys” and their data? What information is shared? What is left private?
3. What would interacting with the Lil’ Gifts interface look like? How would the edge cases play out?











TAKEAWAYS

What I Learned



Design is heavy.






Beyond craft, designers need to consider the weight of the decisions they make. 

Working on Lil’ Gifts had us juggling responsibilities we hadn’t anticipated. Concerns regarding sustainability and data proved heftier than expected, and tackling them was no easy feat. 

Still, the multi-dimensional thinking necessary for responsible design isn’t meant to be easy. I’m glad to have exercised this skill through this project and am committed to refining it in the future.

Don’t Do be ridiculous!




One thing design has taught me is to never discredit any idea, regardless of how improbable is may seem.

Naturally, it’s important to sift through ideas, but you may never reach the idea you’re most excited about if you’re always self-editing. 

When the idea of lil’ guys was first proposed, I was worried the idea may have been too cartoon-ish. However, by ultimately embracing it, we developed a fresh mixed-reality design I’m proud of. 

A personal metric I have is that if a child delights in what I’ve made, I’ve succeeded at making it fun.













With gratitude,
Sydney










Let’s create something delightful together.


        /in/sydney-y-lai

       sydneylai77 (at) gmail (dot) com